by LoreLord Spartan 0.1 Maro on Tue Oct 09, 2007 1:31 am
I love the name I cam up with XD
Anyways, heres my idea
Capture the Flag!!
Simple to play and explain.
Okay...So theres 2 spots, or 6 spots since all guilds might be playing and new colors will come.
Spot 1. Top of Tall tower.
Spot 2: Right side of Dungeon entrance.
Spot 3: One of the out post towers
Spot 4: The other Out post tower.
Spot 5: Direct Rightest Right spot of Island
Spot 6: Direct Leftest Left spot of the island.
Rules
As in every Capture the flag game, You have to have the flag returned to your base. Now if more then 2 teams are playing, then who ever has the most flags win.
Battle. No rules here really. But when in combat you cannot block, no matter if you have the flag or not. Because some battles last like 6 hours...
IF you have the flag and are running with it. When confronted, you cannot run, you have to fight.
Defence: When the round has come to defend your flag. You can form a circle of men around it. And those who come to get the flag CANNOT be able to run through them. The players will be solid, and IF you are killed defending, you cannot respawn until the flag is captured or the round is over, or the people or person who attempted to capture the flag is dead.
When you respawn you respawn by your flag base.
Offense: Pretty much covered everything so far. But still a few things left. When getting flags. You MAY hold two flags at once. Example. You capture the flag from a base, and you go to another base, you grab that, your holding two flags and you carry it back to your base.
Other stuff: Rounds are between 5-15 mins, you can adjust this in the special room on your stats thing.
Obsticles. The game would just be way to easy without obsticles. You can place obsticles anywhere. But all of them have a certain room they take up.
Example...I place a big wall around my men who are guarding the flag. It takes up 50 of the 300-400 points I start out with.
Now about Obsticles pros and cons.
Lets say a place a wall right behind me when someone is on my tail. It would stop that player. But it would take half of my health away.
Just pros and cons for different obsticles.
Obsticle set choosing. Since it'd be dumb to play rock paper scissors in game. There is a random Obsticle course generator. The Course is made of the the things players set down. The Random chooser thing would choose something from each team. If all that is over the limit, it takes random things from each base away till it fits the maximum. But all of the bases have a equal amount of Obsticles to other bases.
You can place obsticles anywhere. But they have "Health". Lets say an obsticle can be taken down by a certain number of attacks...Thats it. It's taken down by that many hits. How many hits it can take is decided by the player who had the obsticle there. But it takes up more points from the obsticle placing points the more you increase damage it can take. Also the same with Tailsmens....but Tailsmens should recharge faster in the game.
Color of Obsticles should be the color of the team.
Now I don't expect a ranking system, let alone hardly anything from my suggestion. But if you could that'd just make the game better.
So how is the idea?
